package gameobjects;

public class KoordinateTopova {
	
	private int smer0X;//x koordinata kada se puca dole
	private int smer0Y;//y koordinata kada se puca dole
	private int smer1X;//x koordinata kada se puca gore
	private int smer1Y;//y koordinata kada se puca gore
	private int smer2X;//x koordinata kada se puca desno
	private int smer2Y;//y koordinata kada se puca desno
	private int smer3X;//x koordinata kada se puca levo
	private int smer3Y;//y koordinata kada se puca levo
	
	public KoordinateTopova (int smer0X, int smer0Y, int smer1X, int smer1Y, 
			int smer2X, int smer2Y, int smer3X, int smer3Y){
		this.smer0X = smer0X;
		this.smer0Y = smer0Y;
		this.smer1X = smer1X;
		this.smer1Y = smer1Y;
		this.smer2X = smer2X;
		this.smer2Y = smer2Y;
		this.smer3X = smer3X;
		this.smer3Y = smer3Y;
	}

	public int getSmer0X() {
		return smer0X;
	}

	public void setSmer0X(int smer0x) {
		smer0X = smer0x;
	}

	public int getSmer0Y() {
		return smer0Y;
	}

	public void setSmer0Y(int smer0y) {
		smer0Y = smer0y;
	}

	public int getSmer1X() {
		return smer1X;
	}

	public void setSmer1X(int smer1x) {
		smer1X = smer1x;
	}

	public int getSmer1Y() {
		return smer1Y;
	}

	public void setSmer1Y(int smer1y) {
		smer1Y = smer1y;
	}

	public int getSmer2X() {
		return smer2X;
	}

	public void setSmer2X(int smer2x) {
		smer2X = smer2x;
	}

	public int getSmer2Y() {
		return smer2Y;
	}

	public void setSmer2Y(int smer2y) {
		smer2Y = smer2y;
	}

	public int getSmer3X() {
		return smer3X;
	}

	public void setSmer3X(int smer3x) {
		smer3X = smer3x;
	}

	public int getSmer3Y() {
		return smer3Y;
	}

	public void setSmer3Y(int smer3y) {
		smer3Y = smer3y;
	}

}
